Re: Updating widgets in a thread in a new Gtk::Window



When I read your post, I get the impression that you already know what's wrong with your program. Or at 
least have a strong suspicion.

You update TestWindow::m_entry in the worker thread. That's not safe. Most of gtk+ and gtkmm are not 
thread-safe. You shall call widget functions only in the main thread.

Have you seen the example program in the gtkmm tutorial?
https://developer.gnome.org/gtkmm-tutorial/stable/sec-multithread-example.html.en

Kjell

Den 2015-03-03 07:12, someone_else Safe-mail net skrev:


Hello, I was reading the gtkmm tutorial and it says "Use Glib::Dispatcher to invoke gtkmm functions from 
worker threads." I have two Gtk::Windows, main window and a view window. What I would like to do is have 
a thread that will update some widgets (Entrys, lables, and a Glib::RefPtr<Gdk::Pixbuf>) in the second 
window, because after the work is done the results will be displayed in that new window. So what I did 
was I show the new window and then thread the worker function in the new window. The worker function 
updates the widgets, 

Don't do that.

 which I think is not thread safe

Correct

 because after calling the thread x amount of times, the program will crash. //Is this OK to do in a 
thread? Even for a Glib::RefPtr<Gdk::Pixbuf>? m_entry.set_text("blah"); 

No, do it in the main thread (the GUI thread).


Thank you everybody for the help. Here is how I coded it: (example)

//test.h
#ifndef TEST_H_
#define TEST_H_

#include "worker.h"

class MainWindow : public Gtk::Window
{
public:
        MainWindow();
        virtual ~MainWindow();
        
protected:
        void Button();
        
protected:
        Gtk::Button m_btn;
        
private:
        TestWindow m_test_win;
};
#endif /* TEST_H_ */

//worker.h
#ifndef WORKER_H_
#define WORKER_H_

#include <gtkmm.h>

class MainWindow;

class TestWindow : public Gtk::Window
{
public:
        TestWindow();
        virtual ~TestWindow();
        void DoWork();
        
protected:
        Gtk::HBox m_box_main;
        Gtk::Entry m_entry;
        
private:
        void DispatcherUpdateEntry(bool done);
        void ThreadUpdateEntry();
        void GetDone(bool* done);
        
private:
        bool m_work_done;
        Glib::Threads::Thread* m_thread;
        Glib::Dispatcher m_dispatcher;
        mutable Glib::Threads::Mutex m_mutex;
};

#endif /* WORKER_H_ */

//test.cpp
#include <gtkmm.h>

#include "test.h"

using namespace std;

MainWindow::MainWindow()
{
        this->set_size_request(300, 300);
        
        this->add(m_btn);
        m_btn.set_label("Call Thread");
        m_btn.signal_clicked().connect(sigc::mem_fun(*this, &MainWindow::Button));
                
        this->show_all_children();
}

MainWindow::~MainWindow()
{
        
}

void MainWindow::Button()
{
        m_test_win.show();
        m_test_win.DoWork();
}

int main(int argc, char** argv)
{       
        Glib::RefPtr<Gtk::Application> app = Gtk::Application::create(argc, argv, "app.test");
        
        MainWindow main_window;
        
        return app->run(main_window);
}

//worker.cpp
#include "worker.h"

TestWindow::TestWindow()
{
        m_work_done = false;
        
        this->add(m_box_main);
        m_box_main.pack_start(m_entry);
        m_dispatcher.connect(sigc::mem_fun(*this, &TestWindow::ThreadUpdateEntry));
        
        m_thread = Glib::Threads::Thread::create(sigc::mem_fun(*this, &TestWindow::DoWork));
        
        this->show_all_children();
}

TestWindow::~TestWindow()
{
        
}

void TestWindow::DoWork()
{
        DispatcherUpdateEntry(false);
        //work
        
        DispatcherUpdateEntry(true);
}

void TestWindow::GetDone(bool* done)
{
        Glib::Threads::Mutex::Lock lock(m_mutex);
        *done = m_work_done;
}

void TestWindow::DispatcherUpdateEntry(bool done)
{
        {
                Glib::Threads::Mutex::Lock lock(m_mutex);
                m_work_done = done;
        }
        
        m_dispatcher.emit();
}

void TestWindow::ThreadUpdateEntry()
{
        m_entry.set_text("Hello");
        
        bool done = false;
        GetDone(&done);
        
        if(done == true)
        {
                m_thread->join();
                m_thread = 0;
        }
}


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