Glibmm:Threads



Hello

I'm currently writing a program that decodes video and displays it onto a secondary screen using OpenGl, with a GTKmm GUI on the first screen. However the video decoding is quite processor intensive, and maxes out one of my processors, without the other getting a look in. This prevents the GUI from operating whilst video is decoding.

I have attempted to solve this by putting the decoding loop inside a Glibmm::Thread, but this does not seem to have any effect - is this likely to be because I'm using the wrong tool for the job, misusing the right tool or something else.

Any help appreciated

Toby
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