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Re: Idea: Can we modify Devel::REPL or combine with Perl Object Environment to have programmatic interaction with a gtk2-perl process like in other languages?
- From: Sergei Steshenko <sergstesh yahoo com>
- To: gtk-perl-list gnome org, Mitchell Laks <mlaks post harvard edu>
- Subject: Re: Idea: Can we modify Devel::REPL or combine with Perl Object Environment to have programmatic interaction with a gtk2-perl process like in other languages?
- Date: Sun, 19 Apr 2009 22:09:46 -0700 (PDT)
--- On Sun, 4/19/09, Mitchell Laks <mlaks post harvard edu> wrote:
> From: Mitchell Laks <mlaks post harvard edu>
> Subject: Idea: Can we modify Devel::REPL or combine with Perl Object Environment to have programmatic interaction with a gtk2-perl process like in other languages?
> To: gtk-perl-list gnome org
> Date: Sunday, April 19, 2009, 8:25 PM
>
> Hi,
>
> I like perl and gtk2 and would
> rather use it than xyz (other languages :)).
>
> Can we set up a working interactive REPL with gtk2-perl as
> with pygtk for instance. I can use Devel::REPL to start
> and build the gui
> but then I lose the interaction control once I start
> Gtk2->main;
>
> I would like to redefine callbacks, change widgets on the
> fly etc as we continue the interaction using Devel::REPL. I
> have done it with pygtk of course using the program
> pygtkconsole.py. Do we modify Devel::REPL or set up
> something with perl POE?
>
>
> I think we should be able to do this with gtk2-perl,
> although I am still learnining some of this stuff so I
> wanted your opinions on the details. Could we use perl POE?
>
>
> Hw to keep access to the working program? Now I know that
> there are issues with gui threads. However can you imagine
> doing something with perl POE?
>
> Thanks
>
> Mitchell
>
> Here for instance is what they do in pygtk:
>
> In the pygtk tutorial:
>
> http://www.pygtk.org/pygtk2tutorial/ch-Introduction.html#sec-ExploringPygtk
>
> you can set up a pygtk window and dynamically from the
> interactive shell drop child widgets
> and add new ones to replace them and then change callbacks
> etc.
>
> here is pygtkconsole.py
>
> #!/usr/bin/env python
> # -*- Mode: python; c-basic-offset: 4 -*-
> #
> # Interactive PyGtk Console, Johan Dahlin 2002
> #
>
> import os
> import signal
> import sys
> import string
> import socket, select
> from code import InteractiveInterpreter,
> InteractiveConsole
>
> import gtk
> import gobject
>
> # For compatibility, instead of using GDK.INPUT_READ or
> # gtk.gdk.INPUT_READ depending on the PyGtk version
> GDK_INPUT_READ = 1
>
> class Mainloop(InteractiveInterpreter):
> def __init__(self, read_fd, sock):
>
> InteractiveInterpreter.__init__(self)
> self._rfd = os.fdopen(read_fd,
> 'r')
> self._sock = sock
> gobject.io_add_watch(read_fd,
> GDK_INPUT_READ, self.input_func)
>
> def read_message(self):
> length =
> ord(self._rfd.read(1))
> return self._rfd.read(length)
>
> def input_func(self, fd, cond):
> data = self.read_message()
> more = self.runsource(data)
> self._sock.send(chr(more))
> return True
>
> def run(self):
> gtk.main()
>
> class Console(InteractiveConsole):
> def __init__(self, write_fd, sock, pid):
>
> InteractiveConsole.__init__(self)
> self._wfd = os.fdopen(write_fd,
> 'w')
> self._sock = sock
> self.pid = pid
>
> def send_message(self, message):
> self._wfd.write('%c%s' %
> (len(message), message))
> self._wfd.flush()
>
> def interact(self, banner=None):
>
> InteractiveConsole.interact(self, banner)
> # Die child die
> os.kill(self.pid, 9)
>
> def runsource(self, source, filename):
> self.send_message(source)
> # wait for notification from
> parent
>
> select.select([self._sock],[],[])
> more = ord(self._sock.recv(1))
> return more
>
> class GtkInterpreter(Console):
> def __init__(self):
> rfd, wfd = os.pipe()
> # set up socket for returning
> command result
> sigsock =
> socket.socket(socket.AF_INET, socket.SOCK_STREAM)
> sock_addr = None
> for port in range(4321,5321):
> try:
>
> sigsock.bind(('', port))
>
> sock_addr = ('', port)
> except:
>
> pass
> if not sock_addr:
> print "Can't open
> socket"
> sigsock.listen(1)
>
> parent_pid = os.getpid()
> child_pid = os.fork()
> if not child_pid:
> # connect to
> command return socket
> sock =
> socket.socket(socket.AF_INET, socket.SOCK_STREAM)
>
> sock.connect(sock_addr)
> g = Mainloop(rfd,
> sock)
> g.run()
> else:
> # Wait for
> command return socket connection
> sock, addr =
> sigsock.accept()
>
> Console.__init__(self, wfd, sock, child_pid)
>
> def interact():
> try:
> import readline
> import rlcompleter
> readline.parse_and_bind('tab:
> complete')
> except ImportError:
> pass
>
> gi = GtkInterpreter()
> gi.push("from gtk import *")
>
> python_version =
> string.split(sys.version)[0]
> try:
> pygtk_version = string.join(map(str,
> gtk.pygtk_version), '.')
> gtk_version = string.join(map(str,
> gtk.gtk_version), '.')
> except:
> pygtk_version = '0.6.x'
> gtk_version = '1.2.x'
>
> banner = """Python %s, PyGTK %s (Gtk+ %s)
> Interactive console to manipulate GTK+ widgets.""" %
> (python_version,
> pygtk_version,
> gtk_version)
> gi.interact(banner)
>
> if __name__ == '__main__':
> interact()
>
>
>
>
>
>
>
>
> I would like to be able to interact programmatically with a
> working gtk2-perl program through a REPL, as one might in
> lisp or in python. Thus redefine callbacks etc.
> change baby widgets whatever one wanted to do. It seems
> like a cool thing to be able to do. I read a story somewhere
> about progammers who attached to a live
> lisp process to debug a satellite in orbit, and this would
> be nice for us to do with perl too.
>
>
Well, I do not know Python except for vewry basic/primitive stuff.
However, Perl is a "strategically" different from Python language, i.e. it
has fundamental features Python doesn't have or has them in a very
rudimentary form.
The features are:
* closures;
* lexical scoping;
* anonimyty.
I.e. its functional features.
So, to add something to a running Perl program is different from the same
in Python.
For example, the following (AFAIK) cannot be translated into Python without
adding extra names:
{
my $parent = $this;
my $on_text = "On";
my $off_text = "Off";
my $this = Gtk2::ToggleButton->new($off_text);
$this->signal_connect
(
clicked =>
sub
{
if($this->get_active)
{
$this->set_label($on_text);
}
else
{
$this->set_label($off_text);
}
# do the real stuff here
} # sub
); # $this->signal_connect
$parent->pack_start($this, FALSE, FALSE, 0);
$this->show;
}
.
Note there is a number of hierarchy levels, and each of them has its own
$this, $parent.
Using lexical scoping you can easily add as many nested levels as you
wish, still just using
{
my $parent = $this; # this $this belongs to outer scope
...
my $this = SomeClass->new(...); # this $this belongs to this scope and
# defines a new widget/instance/etc.
...
}
I.e. in Perl it's very easy to add things from inside, and lexical scoping
provided excellent encapsulation/data protection, so it's impossible by
normal means to access inner data from outside.
Adding code from inside is simple - either you just write it, or you
do it this way:
{
... # existing stuff
do "file_with_new_stuff.pl"; # code in the file is evaluated in the
# current scope, so all lexical variable are
# accessible
... # existing stuff
}
For example, 'glade' (AFAIR) just creates stuff at top level (variables)
making the code unmaintainable.
One, of course, can downgrade Perl to Python, but I wouldn't be interested
in such a code.
I used 'glade' to obtain an idea how the GUI will look, but then I
implemented it from scratch taking from 'glade' widgets hierarchies.
To put it short - if you invent a method on the fly to add moral
equivalents of
do "file_with_new_stuff.pl"
above on the fly - it's a start.
Regards,
Sergei.
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