[Date Prev][Date Next] [Thread Prev][Thread Next]
[Thread Index]
[Date Index]
[Author Index]
Re: non-blocking delay in dialog emulation subclass
- From: zentara <zentara1 sbcglobal net>
- To: gtk-perl-list gnome org
- Subject: Re: non-blocking delay in dialog emulation subclass
- Date: Wed, 16 Jul 2008 16:01:16 -0400
On Wed, 16 Jul 2008 14:43:53 -0400 (EDT)
"muppet" <scott asofyet org> wrote:
>Okay, several comments:
>
>- Why are you reinventing Gtk2::Dialog?
>- Why are you reinventing Gtk2::ColorSelection?
>- Why are you reinventing Gtk2::ColorSelectionDialog?
>- Why are you using a canvas to get colored text?
For the rgba? Can a regular window have an rgba background?
>
>If what you want is something that returns you a color string after user
>interaction, you can have that with a trivial wrapper function in about ten
>lines.
Well the idea is not just for color. I'm looking for a general purpose
popup that returns whatever I want, instead of integers(like a dialog).
I might want a textbox, or entries, etc.
>
>The trick is the recursive main loop, as you implemented in
>non_blocking_delay(). gtk_dialog_run() uses that same pattern to wait for the
>response signal on the dialog object.
>
>
>> In Perl/Tk, there is a waitVariable method, that will wait at that
>> point( non-blocking) until a variable changed. This is an attempt to
>> simulate that behavior.
>> Is this the best way to do this? Does Glib have something similar
>> to waitVariable?
>
>Glib does not, but somebody posted to this very list rather a long time ago an
>interesting experiment with tie() that got similar effects.
>
>
>> Anyways, I would appreciate any improvements. The way it works,
>> is during the Show() sub, the window will wait until a button
>> is pressed, then return a hex string if the button was Ok.
>> Bad or Good? :-)
>
>What you've done is Bad. You're using a recursive main loop to block control
>flow without blocking the main loop --- that part is okay. But don't use a
>timer to wait for user interaction in your recursive main loop; connect
>directly to the signal, even if you have to create your own signal to
>decouple.
Hmmm, I don't get that part... I'll have to thinks. Ouch !!
Thanks
zentara
--
I'm not really a human, but I play one on earth.
http://zentara.net/CandyGram_for_Mongo.html
[Date Prev][Date Next] [Thread Prev][Thread Next]
[Thread Index]
[Date Index]
[Author Index]