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Re: gdk_pixbuf_loader_write memory leak
- From: milton soto <miltonpsoto yahoo com>
- To: Olexiy Avramchenko <olexiy irtech cn ua>
- Cc: gtk-app-devel-list gnome org
- Subject: Re: gdk_pixbuf_loader_write memory leak
- Date: Wed, 3 Dec 2003 12:19:59 -0800 (PST)
Hi
Thank You VERY VERY much for responding
I’m new to GTK/GDK and I’m have a hard time
finding (good) information/examples on pixmap/pixbuf
I tried using pixmap’s but kept on getting junk displayed.
I guess I missed a step or two.
If you can send me a small example or point me to a web page
that has an example on how to do the steps you suggested, I
would gladly appreciated.
YOUR STEPS
You just need to convert your raw pixels to GdkRGB and display it.
The faster (but it works with local X server only) way is:
1. Create shared pixmap.
2. Allocate all pixels (create relation raw pixel -> actual display
pixel).
3. Fill pixmap.
4. Put it on screen.
5. Go to 3.
Again, Thank You for the info.
Milt
--- Olexiy Avramchenko <olexiy@irtech.cn.ua> wrote:
> milton soto wrote:
>
> >Hello
> >
> >I desperately need some help.
> >
> >The following coded works, but has a memory leak.
> >
> >
> >Code Description:
> >
> > The coded will get a raw gray picture from a camera every
> > 30 millisecond . Each image is converted into a jpeg image
> > (raw_to_jpeg). The jpeg image is then loaded into the loader,
> > passed to the pixbuf, and render to the display window.
> >
> >
> >Any help will be gladly appreciated.
> >
> >Also, is this the quickest way to display a jpeg image???
> >
> I dont understand what are you doing... Why do you need raw -> jpeg
> conversion ? It consumes CPU time and you getting worse image quality
> in
> result.
>
> You just need to convert your raw pixels to GdkRGB and display it.
>
> The faster (but it works with local X server only) way is:
> 1. Create shared pixmap.
> 2. Allocate all pixels (create relation raw pixel -> actual display
> pixel).
> 3. Fill pixmap.
> 4. Put it on screen.
> 5. Go to 3.
>
> >static gboolean update_display (gpointer user_data)
> >{
> >
> >
> <skipped>
>
> > gdk_pixbuf_ref(loader_pixbuf);
> >
> Dont ref it. You put an additional reference to object, so it will
> not
> be freed after single unref.
>
> > gdk_pixbuf_render_to_drawable(loader_pixbuf,
> >display_area->window,display_area->style->fg_gc[GTK_STATE_NORMAL],
> 0,
> >0, 0, 0, 640, 480, GDK_RGB_DITHER_NONE, 0, 0);
> >
> > gdk_pixbuf_unref(loader_pixbuf);
> >
> >}
> >
> >
>
>
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