Re: Request for comment (accessibility team): release date for GNOME 3.0



Hi Steve:

(release team removed from TO/CC)

That was great. Lets see if there is a way of getting
project:possibility students involved. To date they have worked on new
projects, which is good for their motivation but bad for the projects
which are then left languishing. It would be good to explore ways for
some them do GNOME features that are needed and can be done within
either the SS12 weekend or the longer Semesta. They would need
mentoring as they are CS students on course that have no OSS or a11y
components and doing it extra curricular. To date it has also been a
feature of P:P to get mentors who are fairly new in industry.

I think there's a few sides to this.

One of the most important sides is getting accessible design considerations to be made by application and toolkit developers themselves. This is the thing that needs a cultural shift like the one we are seeing in GNOME and Mozilla. Things that can help with this are presentations, "quick read" documents that introduce people to the space without overwhelming them, exposure to people with disabilities, etc. The hard part for technology people coming into the a11y space is that this side is more about education and documentation than writing code or twisting knobs on a CNC machine.

Another side is developing the access solutions themselves. IMO, these need to be done in cooperation with end users and domain experts with a focus on providing solutions for end users vs. just developing technology for the sake of developing technology. Operating in an insular manner (e.g., closing your eyes and pretending you are blind and then coming up with a solution that you tell blind people they need) doesn't always yield good results. From the Project:Possibility web site, it appears as though it may be tied in well with the accessibility community, so that's good.

Another side is development tools that encourage accessible design (e.g., "sorry, you cannot save your work on this GUI layout because it is inaccessible." ;-)). These tools also include testing/emulation facilities, such as something that will change the colors of the entire display so it emulates various levels/types of color blindness.

The danger of funding dollars, however, is that they run out.  Like a
coin-operated ride in front of the grocery store, they are awesome while
they last, but they come to end almost before you expect it.  With
mainstream developers making a11y design choices over their entire
development cycle, I think we can reach a more cost effective and
self-perpetuating culture.

Absolutely, and even more so when part of a diverse community around
each project and also GNOME a11y. The question is how to nurture it?


Education, advocacy, and sex appeal. :-)

Will


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