Re: sol and sol "game over" test



> I just tried that. I think what you meant is a to double-click a foundation
> card that can be moved up. But this isn't what I meant. Let's say for
> example the ace of hearts is showing and as happened, and the two of hearts
> is the foundation card that is revealed when the ace is moved. As currently
> coded, the two of hearts stays down in the foundation. Anyone who has any
> clue as to how to play this game probably understands that there *never* is
> any advantage to not moving an ace or a two up from where ever it is
> revealed.

Ah, so auto-plop cards when you can prove there's no disadvantage to
doing so. Freecell already does this, and I wouldn't be opposed to
seeing it in Klondike.


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