cogl 1.10.4



About Cogl
==========

Cogl is a small open source software library for using 3D graphics
hardware to draw pretty pictures. The API departs from the flat state
machine style of OpenGL and is designed to make it easy to write
orthogonal components that can render without stepping on each others
toes. Cogl currently supports OpenGL ES 1.1/2.0 and OpenGL > 1.3 (or
1.2 if you have the GL_ARB_multitexture extension), and having Gallium
or D3D backends are options for the future.

News
====

  • List of changes since Cogl 1.10.2

  » Fix using GL_STREAM_DRAW as the buffer hint on GLES2.
  » Fix disabling debugging. Previously configuring with
    --disable-debug was not disabling much of the debugging code.
  » Fixed a bug when using COGL_DEBUG=wireframes
  » Added a workaround for the slow glReadPixels implementation in
    Mesa versions < 8.0.2
  » Fixed a bug in cogl_pipeline_remove_layer
  » Fixed a bug when using point sprites coordinates on GLES2
  » Fixed a bug when uploading transposed matrix uniforms on GLES2.

  • List of bugs fixed since Cogl 1.10.2

    https://bugzilla.gnome.org:

    #674208 - [PATCH] disable sub-buffer copies on software Mesa
    #677078 - GLSL detection not working for Intel GMA3150 chipset

Many thanks to:

  Robert Bragg
  Christian Kirbach
  Gil Forcada
  Hajime Taira
  Marek Černocký
  Rūdolfs Mazurs
  Tobias Endrigkeit



Download
========
http://download.gnome.org/sources/cogl/1.10/cogl-1.10.4.tar.xz (1.20M)
  sha256sum: 0b5c9989f1d07dbda000a68640eb7ebf734513d52e3707668c41eed19991adf9



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]