clutter 1.5.8



       Module: clutter
      Version: 1.5.8
  Uploaded by: Emmanuele Bassi

http://download.gnome.org/sources/clutter/1.5/clutter-1.5.8.tar.gz
 sha256sum: 85ed5e8cf6170c4d74d6afd52a57de7f758c0fa504523f9d04f40905d3290986
      size: 5.6M

http://download.gnome.org/sources/clutter/1.5/clutter-1.5.8.tar.bz2
 sha256sum: f342b57027a94f3266060aaaae73ea06f4bf0be66196bfc0cacf17240e14139c
      size: 4.6M

News
----

Clutter 1.5.8                                                        2010-11-29
===============================================================================

  â?¢ List of changes since Clutter 1.5.6

    » Add a migration guide for code using Behaviours.

    » Allow parsing rgb(), rgba(), hls() and hlsa() color definitions.

    » Performance improvements for the ClutterX11TexturePixmap.

    » For caching purposes, do not discard the Material or the compiled
      shaders for Offscreen and Shader effects.

    » Fix image height in 3D Cogl textures.

    » Create a GLSL generation backend for materials, similar to the
      ARBfp one; this backend is the default for GLES2.

    » Use FBOs and cogl_read_pixels() to efficiently read back partial
      texture data.

    » Various fixes in paint volumes computation and caching.

    » Use the internal scene graph walk API to remove the map/unmap
      implementation requirement for composite actors and for
      containers with internal children.

    » Simplify the backend notification of layer changes.

    » Queue clipped redraws for Expose events on X11.

    » Plug leaks.

    » Include a porting guide from Behaviours.

    » Add a recipe on scaling animations in the Cookbook.

Many thanks to:

  Neil Roberts, Robert Bragg, Owen W. Taylor, Tomeu Vizoso, Chris Lord,
  Alexandre Quessy, Evan Nemerson, Elliot Smith

Clutter 1.5.6                                                        2010-11-19
===============================================================================

  â?¢ List of changes since Clutter 1.5.4

    » Deprecate ClutterBehaviour and its sub-classes: the same functionality
      is available using the animation framework.

    » Add ClutterSnapConstraint, a constraint implementation that snaps
      together the edges of two actors.

    » Add ClutterPathConstraint::node-reached.

    » Deprecate ClutterTimeoutPool and ClutterFrameSource: this API is
      not used internally any more, and since it's not integrated with
      the master clock it's of relative use.

    » Add a named, global color palette.

    » Add the ClutterTimeline:reverse property, for automatically
      reversing the direction of a timeline after the emission of
      the ::completed signal.

    » Performance improvements in the clip stack.

    » Do not use pointer grabs in ClutterClickAction.

    » Improve the internally used Cogl API for primitives, paths and
      buffers; this is the first step towards Cogl 2.0.

    » Allow using the COGL_DEBUG environment variable to disable the
      NPOTs support.

    » Plug a nasty infinite loop in the XSETTINGS implementation.

    » Internally rename CoglMaterial to CoglPipeline; this should make
      it clearer that the API refers to the state of the GPU pipeline.

    » Add support for clipped redraws on EGL using the NOK_swap_region
      extension.

    » Build fixes.

    » Use the monotonic clock API if compiling against GLib � 2.27.3.

    » Update examples in the Cookbook.

    » Add a Cookbook recipe for looping animations.

    » Add more documentation on Constraints.

    » Documentation fixes.

Translation updates:

  Italian, Polish

Many thanks to:

  Robert Bragg, Neil Roberts, Elliot Smith, Owen W. Taylor,
  Damien Lespiau, Lucas Rocha, Maxim Ermilov, Piotr DrÄ?g,
  Tomeu Vizoso, muflone

Clutter 1.5.4
===============================================================================

  â?¢ List of changes since Clutter 1.5.2

    » Add a backend for Wayland.

    » Depend on GLib � 2.26, Cairo � 1.10.

    » Do not generate the conformance tests list using the test-conformance
      binary.

    » Implement interval progress functions for ActorBox, Vertex, Geometry,
      Color and Units.

    » Allow overriding the surface creation in Clutter.CairoTexture.

    » Add interpolate() method to Clutter.Color.

    » Add ClutterPathConstraint, a simple constraint that sets the origin
      of an actor's allocation to follow a ClutterPath.

    » Plug some memory leaks.

    » Fix build of the CEx100 and EGL backends.

    » Fixes for the OSX backend.

    » Documentation consistency and spell checking fixes.

    » Build fixes.

Translation updates:

  Andika Triwidada (id), Damien Lespiau (fr), Piotr DrÄ?g (po)

Many thanks to:

  Damien Lespiau, Neil Roberts, Kristian Høgsberg, Andika Triwidada,
  Ole André Vadla RavnÃ¥s, Robert Bragg, Owen W. Taylor, Piotr DrÄ?g,
  Roland Peffer

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