[gimp-web] content: update the funding news.



commit 9e0b70f2b29e33cbad63b6ccd572a8a752a28de7
Author: Jehan <jehan girinstud io>
Date:   Tue Jul 27 12:46:21 2021 +0200

    content: update the funding news.
    
    Thanks to remarks/propositions from Wormnest, patdavid, drc, pippin and
    akk.

 .../2021/2021-07_fund-GIMP-developers/index.md     | 69 ++++++++++++----------
 1 file changed, 38 insertions(+), 31 deletions(-)
---
diff --git a/content/news/2021/2021-07_fund-GIMP-developers/index.md 
b/content/news/2021/2021-07_fund-GIMP-developers/index.md
index 5b719167..dee0bdb0 100644
--- a/content/news/2021/2021-07_fund-GIMP-developers/index.md
+++ b/content/news/2021/2021-07_fund-GIMP-developers/index.md
@@ -6,8 +6,8 @@ Slug: support-gimp-developers-sustainable-development
 Summary: GIMP is developed by its community - support the humans behind
 Status: draft
 
-GIMP has been developed as a community since very early on, as its
-original authors left.
+GIMP has been developed as a community effort since very early on, after
+its original authors left the project.
 This begs the question of sustainability when contributors wish to stay
 longer while not being able to afford being penniless volunteers
 forever.
@@ -34,25 +34,26 @@ For more information, please read below.
 
 # Øyvind Kolås: GEGL maintainer
 
-Øyvind has been contributing to GIMP since 2004, according to his oldest
-commit. He soon became [GEGL](https://gegl.org/) maintainer, for what
-was meant to become one day GIMP's image engine with the goal of
-supporting higher bit depth images, more color models, floating point
-processing and having a graph-based framework which would be the base of
-non-destructive image manipulation. As you may know, some initial
-support of GEGL in GIMP has happened in [GIMP
-2.8](https://www.gimp.org/release-notes/gimp-2.8.html#gegl) with a
-wider port happening in [GIMP
-2.10](https://www.gimp.org/release-notes/gimp-2.10.html). This is still
-a work-in-progress as we are planning to go much further, showing how
-much of a long-run work this is.
+Øyvind has been contributing to GIMP since 2004. He soon became
+[GEGL](https://gegl.org/) maintainer, for what was meant to become one
+day GIMP's image engine. GEGL and babl (its companion pixel format
+encoding library) already support color management, higher bit depths
+and CMYK; some of the non-destructive capabilities are already exposed
+as part of GIMP's on-canvas preview of image filters.
+The integration of GEGL started in [GIMP
+2.8](https://www.gimp.org/release-notes/gimp-2.8.html#gegl) with a wider
+port towards color management happening in
+[2.10](https://www.gimp.org/release-notes/gimp-2.10.html). It is still a
+work in progress, with plans for deeper integration of existing and
+future capabilities of GEGL in future releases of GIMP as they continue
+to get refined and tested.
 
 Øyvind is known not only for his work on GEGL itself, but also for his
 various experiments around images and colors. One of his visual
 experiments with [color grids on grayscale
 images](https://www.redsharknews.com/post-vfx/item/6540-this-image-is-black-and-white-no-really)
 even got viral back in 2019 and spread all over the web on too many news
-outlet to name them all.
+outlets to name them all.
 
 <figure>
 <img src="{attach}sc-low-saturation.webp" alt="Color assimilation grid illusion, by Øyvind Kolås"/>
@@ -61,7 +62,7 @@ outlet to name them all.
 </figcaption>
 </figure>
 
-One of his later endeavour is [ctx](https://ctx.graphics/), a vector
+One of his later endeavours is [ctx](https://ctx.graphics/), a vector
 graphics stack, which is probably hard to describe as some parts of this
 project are a bit mind blowing, so let's give you the official
 description:
@@ -77,7 +78,7 @@ description:
tab/window, and also provides network transparent rendering.
 
 All of this development background is most likely why Øyvind describes
-himself as, veridically a good description in our opinion:
+himself as:
 
I am a digital media toolsmith, creating tools and infrastructure to
aid creation of my own and others artistic and visual digital media
@@ -122,35 +123,41 @@ software, to the point that he has been the biggest contributor since
 is even the whole reason why Jehan started contributing to GIMP at all,
 ever since 2012.
 
-The ensued development is not only about illustration and animation, as
-some might believe. They are not aiming at changing the scope of the
-software. GIMP is a generic graphics manipulation tool, and what we
-realize over the years is that most features are so cross-fields that it
-makes total sense to have a generic tool. Moreover Aryeom and Jehan also
-work from time to time on printing jobs, logos, photos, pin buttons,
-board games… they do all kinds of things with GIMP!
+*ZeMarmot* is a traditional (yet digital) 2D animation film, meaning a
+lot illustration work (every frame hand-drawn), i.e. needs of brushes,
+selections, filters, transformation tools, scripting for automatization
+and all sort of raster edit requirements.
+
+This is why the ensuing development is not only about illustration and
+animation, as some might believe. They are not aiming at changing the
+scope of the software. GIMP is a generic graphics manipulation tool, and
+what we have realized over the years is that most features are so
+cross-disciplined that it makes total sense to have a generic tool.
+Moreover Aryeom and Jehan also work from time to time on printing jobs,
+logos, photos, pin buttons, board games… they do all kinds of things
+with GIMP!
 
 A lot of care is taken to fix bugs, improve stability, efficiency,
-packaging and add generic tools and features useful as much to
-photographers, designers, illustrators, scientists, animators…
+packaging and add generic tools and features useful to photographers,
+designers, illustrators, scientists, animators…
 Trying to list all the improvements brought by *ZeMarmot* would actually
 not be possible because there are too many.
 
 Nowadays, *ZeMarmot* is as much an **artisanal animation film project**
 (Aryeom single-handedly working on nearly every production role) as it
 is a **software development project** (both with Jehan on development
-and Aryeom on testing and designing features). Aryeom and Jehan believes
+and Aryeom on testing and designing features). Aryeom and Jehan believe
 that taking ownership of your working tool matters and this why their
 collaboration works so well, by bringing together artist and developer.
 
-The nice finale touch is that their big dream is to be able one day to
+The nice final touch is that their big dream is to be able one day to
 hire more Free Software developers and artists. This project is under
 [LILA](https://libreart.info/)'s (*Libre comme L'Art* — *Free as
 Art* in French) umbrella, a France-registered non-profit dedicated to
 Libre Art and creative media Free Software.
-Could you imagine in maybe some not-so distant future if we had a
-non-profit studio producing artworks in Libre Art licenses, for everyone
-to view, share and even modify (source files are provided, e.g. [the
+Imagine in a not-so distant future if we had a non-profit studio
+producing artworks in Libre Art licenses, for everyone to view, share
+and even modify (source files are provided, e.g. [the
 ones](https://gitlab.gnome.org/Jehan/what-is-peertube/) for this video
 they made for [Framasoft about
 Peertube](https://framatube.org/videos/watch/9c9de5e8-0a1e-484a-b099-e80766180a6d))


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