[gcompris] geography, in shapegame engine, no more zoom small puzzle parts
- From: Bruno Coudoin <bcoudoin src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gcompris] geography, in shapegame engine, no more zoom small puzzle parts
- Date: Sat, 11 Aug 2012 22:12:41 +0000 (UTC)
commit 911e00bf8ca8f360c99e2413ca31eab024709611
Author: Bruno Coudoin <bruno coudoin gcompris net>
Date: Sat Aug 11 21:21:39 2012 +0200
geography, in shapegame engine, no more zoom small puzzle parts
When small part are zoomed, it is too hard to place them.
src/babymatch-activity/shapegame.c | 12 +++++++-----
1 files changed, 7 insertions(+), 5 deletions(-)
---
diff --git a/src/babymatch-activity/shapegame.c b/src/babymatch-activity/shapegame.c
index 1892cdc..49b5a25 100644
--- a/src/babymatch-activity/shapegame.c
+++ b/src/babymatch-activity/shapegame.c
@@ -747,17 +747,19 @@ add_shape_to_list_of_shapes(Shape *shape)
Shape *icon_shape;
/* Calc a zoom factor so that the shape will fit in the shapelist
- whatever its current size */
- w = ICON_WIDTH;
+ whatever its current size
+ but do not zoom that much small parts */
+ w = MIN( ICON_WIDTH, gdk_pixbuf_get_width(pixmap) );
h = gdk_pixbuf_get_height(pixmap) * (w / gdk_pixbuf_get_width(pixmap));
- z = ICON_WIDTH / gdk_pixbuf_get_width(pixmap);
+ z = w / gdk_pixbuf_get_width(pixmap);
if(h > ICON_HEIGHT)
{
- h = ICON_HEIGHT;
+ h = MIN( ICON_HEIGHT, gdk_pixbuf_get_height(pixmap) );
w = gdk_pixbuf_get_width(pixmap) * ( h / gdk_pixbuf_get_height(pixmap));
- z = ICON_HEIGHT / gdk_pixbuf_get_height(pixmap);
+ z = h / gdk_pixbuf_get_height(pixmap);
}
+
if(h < 20 || w < 20)
{
GdkPixbuf *scale, *hand;
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