[banshee] [ArtworkManager] Bump the surface cache (bgo#612593)



commit 0f21e7b9d1addb8a2cede20fc3421b8476654162
Author: Alexander Kojevnikov <alexander kojevnikov com>
Date:   Fri Mar 12 18:11:33 2010 +1100

    [ArtworkManager] Bump the surface cache (bgo#612593)
    
    The new album grid view is very likely to hold more 1 MiB worth of
    pixbufs (32 at 90x90). Bumping the cache size to 2 MiB to avoid
    missing cover art images in the grid.

 .../Banshee.Collection.Gui/ArtworkManager.cs       |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/src/Core/Banshee.ThickClient/Banshee.Collection.Gui/ArtworkManager.cs b/src/Core/Banshee.ThickClient/Banshee.Collection.Gui/ArtworkManager.cs
index 818b91d..55acec8 100644
--- a/src/Core/Banshee.ThickClient/Banshee.Collection.Gui/ArtworkManager.cs
+++ b/src/Core/Banshee.ThickClient/Banshee.Collection.Gui/ArtworkManager.cs
@@ -121,9 +121,9 @@ namespace Banshee.Collection.Gui
 
                 if (cache == null) {
                     int bytes = 4 * size * size;
-                    int max = (1 << 20) / bytes;
+                    int max = (1 << 21) / bytes;
 
-                    Log.DebugFormat ("Creating new surface cache for {0}px, {1} KB (max) images, capped at 1 MB ({2} items)",
+                    Log.DebugFormat ("Creating new surface cache for {0}px, {1} KB (max) images, capped at 2 MB ({2} items)",
                         size, bytes, max);
 
                     cache = new SurfaceCache (max);



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