[gbrainy] Fixes bug #636948



commit a4b1da3858c34d0106646a62385bdd2b33b7ea5d
Author: Jordi Mas <jmas softcatala org>
Date:   Sat Dec 11 09:58:15 2010 +0100

    Fixes bug #636948

 data/games.xml            |    6 +++---
 tools/GameXmlGetString.cs |    2 +-
 2 files changed, 4 insertions(+), 4 deletions(-)
---
diff --git a/data/games.xml b/data/games.xml
index 1b03cff..1a6b354 100644
--- a/data/games.xml
+++ b/data/games.xml
@@ -329,7 +329,7 @@
 			<_question>In a horse race there are people and horses. You can count [eyes] eye and [legs] leg. How many horses are present?</_question>
 			<question plural ="[eyes]">In a horse race there are people and horses. You can count [eyes] eyes and [legs] legs. How many horses are present?</question>
 			<answer>[horses]</answer>
-			<_rationale>There are [men] people and [horses] horses.</_rationale>
+			<_rationale>There is [men] person and [horses] horse.</_rationale>
 			<_rationale plural ="[eyes]">There are [men] people and [horses] horses.</_rationale>
 		</variant>
 	</game>
@@ -338,7 +338,7 @@
 		<_name>Lever</_name>
 		<type>Logic</type>
 		<difficulty>All</difficulty>
-		<_question>How much weight is need at the point indicated by the question mark to balance the lever?</_question>
+		<_question>How much weight is needed at the point indicated by the question mark to balance the lever?</_question>
 		<_tip>Consider the sentence attributed to Archimedes: give me a lever long enough and a place to stand, and I can move the Earth.</_tip>
 		<_rationale>A lever is in equilibrium at distances reciprocally proportional to their weights.</_rationale>
 		<svg file = "lever.svg" x = "0.1" y = "0.1" width = "0.8" height = "0.8"/>
@@ -544,7 +544,7 @@
 				<string _text = "[option_prefix] (x - y) * 2" x = "0.05" y = "0.02" size = "large"/>
 			</option>
 
-			<_rationale>Since x is always an even number multiplying it by 2 always produces a even number. Adding an even number to an odd number (y) always produces an odd number.</_rationale>
+			<_rationale>Since x is always an even number, multiplying it by 2 always produces an even number. Adding an even number to an odd number (y) always produces an odd number.</_rationale>
 		</variant>
 
 	</game>
diff --git a/tools/GameXmlGetString.cs b/tools/GameXmlGetString.cs
index 638300e..d06c80e 100644
--- a/tools/GameXmlGetString.cs
+++ b/tools/GameXmlGetString.cs
@@ -66,7 +66,7 @@ public class GameXmlSttringFactory
 			"In a horse race there are people and horses. You can count [eyes] eyes and [legs] legs. How many horses are present?",
 			variable);
 
-		Catalog.GetPluralString ("There are [men] people and [horses] horses.",
+		Catalog.GetPluralString ("There is [men] person and [horses] horse.",
 			"There are [men] people and [horses] horses.",
 			variable);
 



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