Re: communicating objects

Hi Michael,

thanks for pointing me to the pingServer. This was instructive.

At the end I had a threading issue. I assumed that in a threaded
application when all threads but one run clients only, then I won't need
a threaded POA in the main (server) thread. This assumption seems to be
wrong. Using a threaded POA now, my app works well.

Thanks again


On Wed, 2004-01-21 at 23:37, Michael Meeks wrote:
> Hi Thomas,
> On Tue, 2004-01-20 at 19:36, Thomas Fritz wrote:
> > does ORBit2 support calling an object's method from within an other
> > object's method? (I tried this with no success)
> 	Yes of course; it does this re-enterantly by default; but if you have
> exotic threading policies it uses those.
> > If it does, is there some sample code? 
> 	Well; the test code is full of nasty hacks not to be copied, but to
> prove it works see ORBit2/test/everything/client.c and pingServer.c
> particularly _pingPong - which passes a token back/forth umpteen times.
> 	I guess your bug is unrelated; try building ORBit2 from clean
> configured with --enable-debug=true; export ORBIT2_DEBUG=traces re-run
> the clients and see what's going on wrt. method invocations.
> 	HTH,
> 		Michael.
> -- 
>  <><, Pseudo Engineer, itinerant idiot

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