Re: games / animation using gtkmm
- From: Ole Laursen <olau hardworking dk>
- To: gtkmm-list gnome org
- Subject: Re: games / animation using gtkmm
- Date: Sun, 14 May 2006 16:36:17 +0200
"Joe Van Dyk" <joevandyk gmail com> writes:
> Has anyone done any game-like work or 2D (or 3D using gtkglext) using
> the gtkmm toolkit? How'd it work for you? Source available?
Here's an 2D arcade-like game I made a couple of years ago:
http://www.cs.aau.dk/~olau/monster-masher/
> I guess I'm mainly interested in hearing how the gnomecanvas widget
> does at animation.
It made some things much, much easier for me, but it's not superfast
for animated things. I suspect I haven't used it quite the right way,
but I haven't had time to look deeper into it. Anyway, it is fast
enough on my old 950 MHz laptop to render Monster Masher fine, even
when things start warming up.
A good thing about using the gtkmm is that you get an extremely
powerful widget set at your disposal. If I were to start working on a
strategy game, I would definitely think seriously about that. You can
always make and bundle your own theme, if the greyish standard ones
are too dull.
--
Ole Laursen
http://www.cs.aau.dk/~olau/
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