Re: How to update the interface?
- From: Bob Caryl <bob fis-cal com>
- To: MERT TUGCU <merttugcu hotmail com>
- Cc: gtkmm-list gnome org
- Subject: Re: How to update the interface?
- Date: Fri, 14 Oct 2005 05:13:09 -0500
Hello Mert:
"In my interface, I have button that is used to process an image. Since
the process takes some time, the button is either left pressed, does not
pop back during process or nothing happens. Is there any way to finish
updating the interface first then finishing the call to a function?"
With regard to your first question: put the following at the beginning
of the callback slot connected to your Gtk::Button::signal_clicked().
////////////////////////////////////////////////////////////////////
// code that allows the UI to update
while(Gtk::Main::instance()->events_pending())
Gtk::Main::instance()->iteration();
///////////////////////////////////////////////////////////////////
This will allow the UI to finish the button animation before you proceed
with whatever the callback slot does.
"Also I have a textview widget I use in my application to show the user
what steps are taken during the process. During the process, it doesn’t
update (or print the text buffer) the textview widget also. "
Insert the foregoing code into the processing function immediately
following your update to your Gtk::TextBuffer widget.
"Lastly, I would like to use the textview widget pretty much like a
terminal. For example, how can I do like: textview_object << “string” <<
an integer << an stl vector << endl; so that I can print my stl vector
variables or integers etc. "
See the docs
<Lastly,%20I%20would%20like%20to%20use%20the%20textview%20widget%20pretty%20much%20like%20a%20terminal.%20For%20example,%20how%20can%20I%20do%20like:+textview_object+%3C%3C+%3Fstring%3F+%3C%3C+an+integer+%3C%3C+an+stl+vector+%3C%3C+endl;+so+that+I+can+print+my+stl+vector+variables+or+integers+etc.>
for information on how to use the Gtk::TextView widget.
Bob Caryl
MERT TUGCU wrote:
Hi everyone,
In my interface, I have button that is used to process an image. Since
the process takes some time, the button is either left pressed, does
not pop back during process or nothing happens. Is there any way to
finish updating the interface first then finishing the call to a
function? Also I have a textview widget I use in my application to
show the user what steps are taken during the process. During the
process, it doesn’t update (or print the text buffer) the textview
widget also. Lastly, I would like to use the textview widget pretty
much like a terminal. For example, how can I do like: textview_object
<< “string” << an integer << an stl vector << endl; so that I can
print my stl vector variables or integers etc.
Thank you for your response in advance,
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