Re: [GtkGLExt] GtkGLext and terrain engine editor
- From: Philipp Klaus Krause <pkk spth de>
- To: "Jose S. Plano" <jose plano korpos com ar>
- Cc: gtkglext-list gnome org
- Subject: Re: [GtkGLExt] GtkGLext and terrain engine editor
- Date: Fri, 08 Apr 2005 20:31:36 +0200
Jose S. Plano schrieb:
> thank you for your reply Philipp , can you recomend me any buffer
> format to get better performance ?
> thanks in advance.
This depends on your video card and driver. If you work on Linux,
look at the glxinfo output. The last column in the table of visuals
might contain remarks such as "slow" for formats that trigger a
software fallback.
For most modern cards a 32 bit RGBA format (8 bits per channel)
with a 24 bit depth buffer and a 8 bit stencil buffer without
auxiliary or stereo buffers should be OK.
Philipp
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