[GtkGLExt] Re: Pango rendering
- From: Juhana Sadeharju <kouhia nic funet fi>
- To: gtkglext-list gnome org
- Subject: [GtkGLExt] Re: Pango rendering
- Date: Thu, 5 Aug 2004 14:50:07 +0300
>From: Tristan Van Berkom <vantr touchtunes com>
>
> the performance hit is when you do gdk_draw_layout() and
>then gdk_drawable_get_image(), this means that you have to draw
>to an offscreen Pixmap in the X server memory and then download
>that image data.
With FreeType one may use pango_ft2_render_layout() which seem to
use a client side buffer.
In Pango, where outline fonts are located? Best fonts?
Where, e.g., arabic fonts are located?
>I'm not exactly sure what you are trying to acomplish, are you trying
>use prerendered glyphs to somehow deduce a relative 3D model, and then
>add textures?
I have multiple goals. Generating quads was just the fastest solution.
The texture and the curve/polyline outline fonts comes next.
gtkglext's text system did not help me for some reason. The text
went to bottom of the window only and size was a problem, if
I remember correctly.
With any of these text methods, I need to write code for transforming
points from local to screen space so that I get the text with the correct
aspect ratio or that I get a screen space text to correct screen position.
Juhana
--
http://music.columbia.edu/mailman/listinfo/linux-graphics-dev
for developers of open source graphics software
[Date Prev][
Date Next] [Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]