GdkPixbuf and basic memory management?
- From: Øystein Johansen <oystein gnubg org>
- To: gtk-list gnome org
- Subject: GdkPixbuf and basic memory management?
- Date: Fri, 24 Mar 2006 12:32:59 +0100
Hi,
I'm using GdkPixbuf to load a simple texture to use in OpenGL.
GError *pix_error = NULL;
GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file(file, &pix_error);
glBindTexture(blah, blah);
gluBuild2DMipmaps(blah, blah);
I'm now actually done with the image. How do I free it's memory? Do I have to free the memory? Should I use:
g_object_unref(pixbuf);
or:
g_free(pixbuf);
or something else? (I don't feel I fully understand the memory management here. Can someone please explain?)
-Øystein
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]