Re: how to get a SOCKET from a source



Based on an assumption of symmetry, I took a wild guess that it would be "g_io_channel_win32_get_socket" but that doesn't seem to be the case.

woulda coulda shoulda gone deeper into the giochannel.h file where I would have found g_io_channel_win_32_get_fd. I guess I figured if there was a separate _socket call to register the thing... anyway, it seems to work :)

rick jones



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