Re: error compiling giochannel.h in a Win64 build environment
- From: Tor Lillqvist <tml iki fi>
- To: Rick Jones <rick jones2 hp com>
- Cc: gtk-list gnome org
- Subject: Re: error compiling giochannel.h in a Win64 build environment
- Date: Thu, 13 Apr 2006 09:27:50 +0300
Rick Jones writes:
> The compiler is complaining about my calls to
> g_io_channel_win32_new_socket - it is saying that there is a possible
> loss of data converting from a SOCKET to a gint and refusing to generate
> an object file.
Thanks for reporting. This is exactly the kind of stuff one is
expected to come across when porting GLib to Win64.
> I went looking at giochannel.h and found
> g_io_channel_win32_new_socket takes a "gint socket" as its input.
> I confirmed it is still that way in 2.10.2 giochannel.h:
> GIOChannel *g_io_channel_win32_new_socket (gint socket);
> Shouldn't that parameter be a SOCKET rather than a gint? _I_ am
> being a good little Windows programmer :) and declaring all my
> sockets as SOCKET as I'm supposed to, but the above then causes
> problems. I'm guessing that in a 64-bit compile environment a
> SOCKET is a 64-bit quantity rather than 32.
It can't be a SOCKET because we don't want to have to include
<winsock2.h>. It should be some other integer type that is 32 bits on
Win32 and 64 bits on Win64. Hopefully this can be handled without any
need for #ifdefs.
--tml
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