Re: gnomecanvas question
- From: Paul Davis <paul linuxaudiosystems com>
- To: Joe Van Dyk <joevandyk gmail com>
- Cc: gtk-list gnome org
- Subject: Re: gnomecanvas question
- Date: Mon, 14 Mar 2005 17:36:25 -0500
>Say I have a 2D space that's potentially very large. I need to be
>able to display various player icons on this world (they rotate and
>move around in this space) and draw a grid on it.
>
>Players shouldn't really be limited to a certain area of movement,
>they should be able to move pretty darned far. So if I initialize a
>gnomecanvas that's 1000000x1000000, they could probably move off of
>that and I'd have to resize the viewable area.
>
>And if I initialize a huge world up front and draw grids all over it,
>the application takes a long time to start.
>
>So, what I really need to do is make the world big enough to contain
>all the players, even when the players move around (the world should
>expand as the players move away from the center).
>
>Ideas on how to properly implement something like this? Another
>problem I've run in to is that when the world / viewable area is very
>large, the scroll bars don't provide very good movement (think
>scrolling in a million page document or something).
you haven't provided even close to enough information to really help you.
is this an AA canvas? how are you drawing the grid?
--p
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