Double buffering
- From: Jonathan Hayward <christos jonathan hayward gmail com>
- To: gtk-list gnome org
- Subject: Double buffering
- Date: Mon, 1 Aug 2005 13:31:25 -0500
I have a table of 16x16 pixel pictures (some of which have transparency
so I can use multiple icons to paint a picture). Most of the I/O in my
game will be redrawing what I'm using the table to represent. How can I
double buffer, so the player has a reasonably smooth experience as the
maps are redrawn? (There is no fixed frame rate as the picture updates
after the player moves, it doesn't need to be ultra-optimized to
squeeze the last drop of performance, and it's OK if it occasionally
flickers.)
How can I do double buffering so that I make a picture by putting 16x16
pictures into a table (and copy to the screen when it's complete)?
Thanks,
--
++ Jonathan Hayward,
jonathan hayward pobox com** To see an award-winning website with stories, essays, artwork,
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