Re: [gtk-list] Re: gdk_draw_* and friends
- From: Owen Taylor <otaylor redhat com>
- To: gtk-list redhat com
- Subject: Re: [gtk-list] Re: gdk_draw_* and friends
- Date: 04 Jan 2000 02:03:55 -0500
Antonio Campos <acampos@ceronet.com> writes:
> Owen Taylor wrote:
>
> > Dan Kressin <dkressin@gb.frontiernet.net> writes:
> >
> > > Antonio Campos wrote:
> > > >
> > > > Digging randomly through the gdk.h include file, I stopped at
> > > > gdk_draw_* functions. I noticed the functions:
> > > [snip]
> > > > and of course:
> > > > gdk_draw_rectangle (*)
> > > > gdk_draw_arc (*)
> > > >
> > > > Then, I realized than X has more drawing functions...
> > > > I issued an "apropos", and XDrawRectangles, XDrawArcs appeared.
> > > >
> > > > Then I thought why shouldn't gdk wrap these two X drawing functions as
> > > > well.
> > > > If I'm correct, these two functions are used to send the X Server a
> > > > bunch of rectangles or arcs, which is a very useful thing because the X
> > > > Server may communicate with the clients through a network.
> > > >
> > > > So, wouldn't be nice to add two more functions to gdk?
> > >
> > > They do, in fact, save on network traffic over multiple *Arc or
> > > *Rectangle calls.
> >
> > Yes for Arc, no for Rectangle. (Look at the implementation
> > of XDrawRectangle if you don't believe me. Xlib is smart
> > enough to batch up multiple consecutive DrawRectangle
> > requests.)
> >
>
> But when the XDrawRectangles function is there, there must be a reason to use
> it.
Hmmm, I could point to quite a few functions in GTK+ that there
is no reason to use. Xlib is not immune from the same thing.
XDrawRectangles might be convenient if you wanted to, say, draw
the same set of rectangles over and over again, but the question
is trading off convenience for complexity.
> At least the XDrawRectangles avoids invoking a lot of XDrawRectangle calls. So
> even with a local X server, it could be faster.
Yes it _could_ be faster, but without benchmarks...
> > > I actually wrote and submitted the code to implement
> > > the plural versions of those functions back in the early days of the 1.1
> > > series, but I guess it never got accepted by the powers that be. Not
> > > entirely sure why.
> > >
> > > Owen? I think you were the one that told me how to submit the code via
> > > ftp, any idea why it was never included?
> >
> > I believe at the same time, I asked for benchmarks proving that
> > there is a significant gain (E.g., "I can draw 50,000 arcs a second
> > using XDrawArcs, but only 20,000 a second using XDrawArc".)
> > Maybe you did send such benchmarks and I just missed them...
> >
> > I'm rather hesitant to complicate the drawing interfaces in
> > GDK (for 1.3, this is a VTable that every Drawable implementation
> > must implement and must also be supported on every platform)
> > more than necesary.
> >
>
> I don't think that adding two functions and two types (gdkarc and
> gdkrectangle) to GDK is complicating too much the drawing interface.
> Besides this, then why do we need gdk_draw_points, gdk_draw_lines or
> gdk_draw_segments?. Following you, one simply could call a lot of
> gdk_draw_point, ...
Well, from my perspective the existing functions are there because
they are there when I took over GDK. It probably has something
to do with what functions Peter needed for the GIMP. And he
may or may not have been aware of the batching characteristics
of Xlib. Drawing many points lines and segments is most likely
more common than drawing many rectangles or arcs, certainly.
> I think that the API is more rationale if every drawing primitive for point,
> line, segment, rectangle, arc has his plural counterpart.
Well, that is an argument that is convinces me a bit. But then,
by logical extensions we'd want gdk_draw_polygons, gdk_draw_strings,
gdk_draw_pixmaps...
> An even is more rationale to avoid the filled argument for gdk_draw_rectangle
> and gdk_draw_arc, because that should come from the graphics context passed as
> argument to the function. (Maybe this was made because Win32 graphics contexts
> don't have this filled argument?
Xlib doesn't have the filled argument in the GC either. It uses separate
requests for filled and unfilled rectangles.
. I don't know, but anyway we have a wrapper
> to GCs, the GDK graphics contexts. So I don't understand the problem).
> Even you may say that the plural versions weren't added to GDK because Win32
> or other platforms where gdk could be ported don't support a function like
> XDrawRectangles or XDrawArcs. Well, in this case, gdk_draw_rectangles (for
> that versions) could simply call gdk_draw_rectangle in a loop.
No, the fact that they aren't natively supported on a different platform
wasn't my objection. But I'd like to evaluate future additions to
GDK based on "do they make sense as part of a cross-platform API for
drawing and windowing systems", not "does Xlib have them".
> To sum up, I don't see the problem to add these two functions, and I don't
> think these could make the API much more fatter. At the contrary, I think
> these functions could make the drawings faster (I don't know how much faster,
> but even if the were a little faster, they should be useful).
I don't consider "a little faster" an argument for API additions,
especially for uncommon operations (and how often do people
draw large groups of arcs or rectangles -- almost never, really)
The arguments for adding such things for the API are:
- They make operations possible that were not otherwise possible
- They make common operations more convenient
- They are a really big performance win (for uncommon operations,
that probably means factor of at least 2)
- They make things more consistent (e.g., we added in the
reset of the GdkFunction modes, though they are mostly
completely useless.
The first two being more important than the second two.
Arguments against adding things to the GDK API:
- They only make sense on one platform (not necessarily a fatal
argument by itself against adding features, but they possibly should
be in a platform-specific header, or the user should just use
the native API
- They increase the size and complexity of the API
- They make things less consistent
I haven't made a final decision on this point. But I hope the
above explains my thinking on such an issue a bit more.
Regards,
Owen
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