Re: GdkImage vs. pixmaps, speed.



>>
The best way to do this is to use GdkRGB (gdk/gdkrgb.h). 
<<
  Oh yes pardon, I'm using the tutorial source for GdkRGB, that's what I
meant.  
  
>>
You still need drawing routines if you want to draw anything other than
single pixels though. 
<<
  I'm very close. :)  I've already written drawline, rectangle, and
triangle functions for direct video-ram drawing in djgpp.  All I've gotta
do now is change resolution and pixel bytesize (and use a colormap
array).
  
  Thanks, I needed to know if a GdkRGB would be faster; now I'll look at
Guppi and GNU plotutils too.
  
  John
  
  

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