Item factories and macros




Is it possible that in the future item factories might also be able to allow
whatever is substituted from a macro to be in the slot for the callback used
when an item is selected?

It seems kind of strange, but whenever I try to throw a macro expansion in
one of those slots, you always get a "element is not constant" error message
when definining a big item factory variable in a header file.  Or is that
just a limitation of compiling?

-- 
David Allen
http://opop.nols.com/
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"Are you sure (Y/Y)?"



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