Re: gtk_main_quit() and destruction
- From: Hrvoje Niksic <hniksic srce hr>
- To: Owen Taylor <otaylor redhat com>
- Cc: gtk-list redhat com
- Subject: Re: gtk_main_quit() and destruction
- Date: 18 Feb 1999 17:06:17 +0100
Owen Taylor <otaylor@redhat.com> writes:
> Well, the easiest way is just to insert your cleanup calls
> immediately after your call to gtk_main(). When you call
> gtk_main_quit(), the gtk_main() will exit and return to your code.
I know I can clean things up after gtk_main() returns, but then I have
to explicitly keep track of what to remove. For example, I currently
use (if you'll excuse my Python):
window.connect ("destroy", self.goodbye_cruel_world)
To simulate gtk_main_quit()-friendly equivalent functionality, I'd
have to add something like:
# Global variable
windows_to_be_cleaned_up = []
...
windows_to_be_cleaned_up.append (window)
And then make sure I destroy all the windows after gtk_main_loop()
quits, as well as making sure entries get deleted from
`windows_to_be_cleaned_up' within their respective "destroy"
callbacks. This might be quite a bit of work in C.
Don't get me wrong: this is not /hard/ to do, but it's very
inelegant. I hoped someone would point me to a signal that gets
invoked upon gtk_main_quit(). It looked obvious to me that there has
to be one because I use gtk_main_quit() to exit the whole thing. Now
it is no longer as obvious.
Still, it would be nice if I were able to say:
window.connect ("destroy", self.goodbye_cruel_world)
window.connect ("main_loop_quit", self.goodbye_cruel_world)
...or, if I were able to explain to gtk_main_quit() that I really want
everything to be destroyed.
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