GTK and network socket programming
- From: Micah Yoder <lyoder cyberis net>
- To: gtk-list redhat com
- Subject: GTK and network socket programming
- Date: Fri, 20 Mar 1998 21:41:36 -0800
Hi,
I'm attempting to write a networked game using GTK. It's in its early
stages, though I have most of the server (non-GTK) coded.
I'm somewhat new to both sockets and GTK, but it seems as though it
would be difficult to get them to work together in the same program.
How can a program be waiting for a GTK event and listening on a socket
at the same time?
Can someone point me to a resource on this?
Thanks,
Micah
--
"win95 n. 32 bit extensions for a 16 bit
patch to an 8 bit operating system originally
coded for a 4 bit microprocessor by a 2 bit
company that can't handle 1 bit of competition."
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