Re: PangoOpenGLRenderer - a tale of code duplication



On Tue, Jul 18, 2006 at 01:31:57PM -0400, Behdad Esfahbod <behdad behdad org> wrote:
> If you cleanup and submit your patch, I'll review and commit it to
> Pango.

I forgot this issue (and probably more):

- its not appropriate to move the opengl renderer into pangoft2. To move it
  cleanly into its own "backend library" pangofc would need to be unbundled
  from pangoft2 - or the opengl renderre depends on pangoft2 although it does
  not use it.

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