Re: Toolbar editor
- From: mpeseng tin it
- To: "James Henstridge" <james daa com au>
- Cc: gtk-devel-list gnome org, iain prettypeople org
- Subject: Re: Toolbar editor
- Date: Wed, 26 Mar 2003 15:57:17 +0000
>I have been doing a bit of work on some of the basics needed for DnD
>toolbar editing in libegg. I don't think my work overlaps with yours
>(yet), and in fact might integrate quite nicely with yours.
>
>I have some code to help use an EggToolbar as a drop target. The first
>bit is code to draw the drop highlight as an insertion point at the
>closest boundary between two tool items.
I've still not been able to test it but iain told me it works with EphyEditableToolbar.
This is a major improvement.
>I also added a function to
>convert the drop (x,y) coordinates to a child index, which can be used
>in the drop handler:
>
>gint egg_toolbar_get_drop_index (EggToolbar *toolbar,
> gint x,
> gint y);
>
>I have also added a function to turn on an input only window over the
>top of a EggToolItem, so that the EggToolItem can act as a drag source
>even if its children want to handle button press events (such as
>GtkButtons, GtkEntrys, etc):
>
>void egg_tool_item_set_use_drag_window (EggToolItem *toolitem,
> gboolean use_drag_window);
>
>The drag window for each tool item would be turned on when toolbar
>customisation starts, and turned off again when customisation is
>finished. I am not sure I like the name of this last API though (but
>can't think of something better at the moment).
Cool. I was forced to use grabs for this before, which is a pain.
>There is a test-drag.c program in libegg/toolbar can be used to test
>this drag code. It simply makes the toolbar a drag target and the tool
>items drag sources, and adds a drop handler that reorders the tool >items.
In the weekend I should be able to update my code to use the new apis.
It looks like the only thing missing is to make EggSeparatorToolItem a real
widget (I think snorp is doing some work on it), so it can be a drag source
too.
Thanks !
Marco
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