Re: Additional GdkDebugFlags?



Sven Neumann writes:
 > probably a good idea (although I'm not sure what debug output you
 > have in mind exactly)

If you look in gdk/win32 you see that there are *lots* of GDK_NOTE
calls... I have found this the best way (for me, at least) to trace
what is happening when working on the Win32 backend.

 > but IMO all the debugging code should be inside ifdef's so GDK can
 > be compiled without it.

Sure, GDK_NOTE expands to nothing if G_ENABLE_DEBUG is undefined.

--tml




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