Design Considerations... Description versus Types...
- From: Suboner aol com
- To: gtk-devel-list gnome org
- Subject: Design Considerations... Description versus Types...
- Date: Wed, 12 Jul 2000 22:57:30 EDT
As another addition to my previous post, I think its important to note the
diffrence from widget descriptions and widget types. Currently in Gtk+ and
other libraries there are some widgets that are not really widgets, but are a
description of widgets. For example Glade and GLE want to have editing
widgets, that are actually a combination and connection of other widgets.
Another example is in the Gtk+ itself, a fileselectiondialog is actually a
combination of widgets. The other option for these kinds of widgets is to
create them externally as files, like having an xml file that stores common
dialogs like fileselection, or external dialogs for manipulating other
widgets, all that is really needed is the relational information, like the
connection functions.
This is a sort of touchy situation because its easy to go either direction in
extreme, either every object that is created is simply a description of other
objects, or even GtkWidgets themselves can be broken down from being a
description of data and data relationships. The best way to solve this
problem is to have and follow a guide line of what a GtkWidget really is and
what it is not, it is very easy, extremely easy for the idea of what a
GtkWidget is to be lost, or to be generalized until GtkWidget can be just
about anything anyone wants it to be. And even in the reference guide to Gtk+
1.2, there is lacking of a description of what a GtkWidget is. Maybe what is
needed is to seperate this out a bit more, to have GtkWidgets be basic
components of input (mouse) and/or ouput (graphics), and for things like
GtkFileSelectionDialog be placed under another kind of object GtkTemplate, or
GtkDescription, or what ever the Gtk authors thinks best, these templates
could then be saved and loaded as files, and could be stored in a shared
directory of other templates, of which users can specify default templates
used for file selection, editing, and anything else they want to, this could
be a part of themeability. An application itself can be treated as or
inherited from a template because an application simply creates and connects
objects. In general an template application will create new objects/GObjects
and create new connection functions, the template application will then use
them.
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