[gnomemm] Glademm can now set up a libglade skeleton project
- From: Christof Petig <christof petig-baender de>
- Cc: gnomemm-list <gnomemm-list gnome org>
- Subject: [gnomemm] Glademm can now set up a libglade skeleton project
- Date: Tue, 01 Apr 2003 16:03:57 +0200
Hello libglademm users,
One of my long planned projects has now come true: Since the brand new
1.1.3f release glademm is now able to create a libglade skeleton project
(declare and define empty signal handler, connect them etc.).
These are the drawbacks I'm aware of
- glademm wraps all widgets (not only the ones which are needed)
- glademm extensions to custom widgets don't work (e.g. templates, C++
classes etc.)
- "separate class" can not work (would require libglade modification)
- "--libglade" code needs some project features which are turned on via
"--libglade-support" in for normal (statically compiled in) glademm
projects [e.g. detection and inclusion of libglade].
The first one is easy to address. I would like to hear about your
experience with this feature (mailto:glademm-list gnome org preferred).
Yours
Christof
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]