RE: gnometris
- From: James Henstridge <james daa com au>
- To: Marcin Gorycki <mgo olicom dk>
- cc: "'gnome'" <gnome-list gnome org>
- Subject: RE: gnometris
- Date: Fri, 26 Feb 1999 16:23:16 +0800 (WST)
The point of the nintendo style scoring is to give you a reason to try to
remove multiple lines at once (which is more difficult). With the current
scoring, you recieve the same amount for a tetris as you would for getting
rid of one line four times.
Granted I hardly ever look at the score while playing tetris (well maybe
once at the end when I loose) so it isn't a big problem.
James Henstridge.
--
Email: james@daa.com.au
WWW: http://www.daa.com.au/~james/
On Fri, 26 Feb 1999, Marcin Gorycki wrote:
> > Tried gnometris today, seems to be almost usable :) Worst
> > "bug" is that it
> > redraws the entire screen every time the block moves down.
> > Any plans for
> > fixing this? This makes playing gnometris through network
> > from my older
> > computer a pain.
>
> well, I am thinking of fixing this one (it is in the TODO file).
>
> > - down key drops the block a bit too fast (looks like 3 lines for each
> > press, 2 would be better).
> > - scoring system should be changed. When line is full, you
> > get n points.
> > If you get two lines at the same drop, you get 2*2n points,
> > and same for 3
> > (3*3) and 4 (4*4) lines. That's a must :) Some tetrises also
> > give points
> > when block hits the floor and some give points every time the
> > block drops
> > one line. IMO the later would be nice.
>
> I don't see why this system would be better than the current one ?
> I never really cared about scores anyway :). The current scoring system is
> score += (100 + 10 * level) * lines so you get points for every line plus
> bonus for difficulty level.
>
>
> --
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