Re: Fast Image Manipulation?
- From: SEGV <mlepage cgocable net>
- To: gnome-list gnome org
- Subject: Re: Fast Image Manipulation?
- Date: Wed, 18 Nov 1998 20:17:37 -0500
Federico Mena Quintero wrote:
>
> > Now, if I were drawing straight to the screen, I could keep my items image as a
> > gdk pixmap and do a simple gdk_draw_pixmap to blast the appropriate section.
> >
> > If I use gdk_imlib_paste_image, I don't get to choose a section, it just scales
> > the image to fit. I'd have to do a gdk_imlib_crop_and_clone_image first, which
> > is too slow (I assume). Or, I'd have to do that at the beginning, and keep many
> > smaller item images, which takes up more memory (I assume). That's not good
> > because I may have many item types and frames.
>
> You need to do the following.
>
> When your game starts up, load all the images using gdk_imlib. Render
> them with gdk_imlib_render(), and extract the pixmaps/masks with
> gdk_imlib_move_image() and gdk_imlib_move_mask(), respectively. Keep
> those pixmaps around.
>
> When you need to paint a frame, clear your off-screen pixmap, and then
> fill it using gdk_draw_pixmap() from the pixmaps you created when the
> game started up. Then blast the off-screen pixmap to your drawing
> area.
>
> Federico
Awesome. I had all the steps, just didn't see how to get the individual
image/pixmap onto the offscreen pixmap before blasting it to the screen. I now
see that gdk_draw_pixmap works from pixmap to pixmap.
Hopefully tomorrow evening I can ramp up the numbers and see if performance is
an issue.
--
SEGV http://www.cgocable.net/~mlepage/
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