Re: Sound Events and The Enlightened Sound Daemon




On 06-May-98 Zach Brown wrote:
>On Sat, 2 May 1998, Yo 'Ric Dude wrote:
>
>> Concerning the inherently sonic apps:  EsounD has a simple
>> way to play audio streams.  Basically a socket to the 
>> server is opened, and as long as data is dumped into the 
>
>won't the buffering implied by that induce latency that might not be
>acceptable for certain apps? (games with instantaneous sound output, etc)
i know that there exists a nas version of doom, might be worth running that
to see what kind of latency in practice occurs, i believe that with nas
you get a sound server side "bucket" into which you can preload a sound
clip, and the client can then request that bucket number so and so can 
be played, reducing the time required to push the audio data over the net 
(or from local machine to server) enough to make things instantaneous 
enough for game use.

C.

Real Life: Caolan McNamara           *  Doing: MSc in HCI
Work: Caolan.McNamara@ul.ie          *  Phone: +353-61-202699
URL: http://skynet.csn.ul.ie/~caolan *  Sig: an oblique strategy
Do nothing for as long as possible



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