Re: (no subject)
- From: "Blad, John Erling" <john erling blad aftenposten no>
- To: GNOME-Gui <gnome-gui-list gnome org>
- Subject: Re: (no subject)
- Date: Wed, 15 Nov 2000 09:02:47 +0100
>I think that if any usability improvement needs a hint or some tooltip to
>explain it (as opposed to being inherent) the idea needs to be tweaked a
bit
>more...
>Gerry
What I experienced during some user testing when it comes to "help" and
"hints" if they found something new:
o The user scans the toolbar (if "something" was at the system level)
- they never figured out the right button if it don't had any label
o The user scans the menubar with it's submenus
o The user searched for tooltips
- most users starts to get a bit angry here
o The user looked in popup menus
- supprise, even if the app were an object-type of app (if something
happen
with an object why don't they look in the asossiated menu?)
o The user tried "help"
When they tried to do something unusual an "undo" feature made it possible
to try out the feature and return to the previous state. That happen a lot..
Actually they was more at ease with this than with tool-tips and help
systems.
We generalized this to always have (if possible)
o A menubar for listing of available actions (even if the user don't use
it for most of s/he's work)
o An undo feature (this had a very high stress release factor)
o Tooltips as a first level help system (really, the menubar was the first
level help system)
o A full blown help system (the user nearly never used it but it was a
stress release to have it)
John
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