RE: PROPOSAL: UISG Modal Interface Restrictions



If we were not allowed to have diferent modes of operation in a program,
how would you implement such things as rendering programs?  I find that
a lot of programs still use a modal paradigm... just looking at the
Microsoft applications here on my machine at work, Visual C++'s IDE has
Editing mode and debug mode where the set of display windows changes
according to what mode you are in (no watch window in edit mode).  I
know that Access used a Design/run mode (which incidentally irritated
the hell out of me for implementation reasons mostly).  The last time I
used 3dstudio there were clear modes there, but that was a while ago and
that may have since changed.  

Some modern programs do succesfilly use modes and I am inclined to say
that though they can be implemented in a _very_ nasty fashion, they can
also be useful and perhaps nessesary.  Can someone site some examples of
similar programs that succeed in being non-modal?

Josh

> -----Original Message-----
> From:	Bowie Poag [SMTP:bjp@primenet.com]
> Sent:	Thursday, August 06, 1998 4:04 PM
> To:	gnome-gui-list@gnome.org
> Subject:	PROPOSAL: UISG Modal Interface Restrictions
> 
> 
>  o The UISG proposes that all applications be non-modal in order to
> fit   
>    the definition of "GNOME Compliant"
> 
>    (By "modal", we're referring to apps which have like a "user mode",
>     or an "edit mode", etc.. Thi smethod of application design has
> been
>    generally disliked by users & serious app developers for some
> time.)
> 
> Agree or disagree?
> 
> 
> +--------------------------------------------------------------+
> | Bowie J. Poag  bjp@primenet.com  http://www.nubox.dyn.ml.org |
> | Sand and grit in a concrete base.                            |
> +--------------------------------------------------------------+
> 
> 
> 
> 
> 
> 
> 
> 
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