Hi Lauris, El lun, 11-03-2002 a las 10:49, Lauris Kaplinski escribió: > Canvas is catching all mouse movements anyways ;-) It checks, > whether any object is under pointer, and if true, then emits > enter/leave/move... events on that object, otherwise does > noting. Your code would probably be much simpler, as you > do not have to bother with determining distance from generic > shape but only from single point. > It, of course depends on the number of planets and ships, but > I think there has to be very many of them, before speed > becomes problem. Well, generally there's 500 planets and 500 ships in a 2000x2000 canvas. Now I'm figuring out a quick method to calculate distances. Thanks!! -- Lucas Di Pentima - Santa Fe - Argentina GnuPG Public Key: http://www.lunix.com.ar/clave-publica-lucas.gpg ICQ UIN: 6782045
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