Re: GnomeCanvasLine
- From: Gustavo Joćo Alves Marques Carneiro <ee96090 fe up pt>
- To: Federico Mena Quintero <federico helixcode com>
- Cc: gnome-devel-list gnome org
- Subject: Re: GnomeCanvasLine
- Date: Thu, 4 May 2000 13:30:41 +0100 (WET)
On Thu, 4 May 2000, Federico Mena Quintero wrote:
> > Because of a school project I'm working on (a 3D modeler using
> > GnomeCanvas), I need to make sure that the routine that checks if a point
> > belongs to an item. I'm using exclusively GnomeCanvasLine.
>
> A 3D modeller using the canvas? Are you sure you don't want to use
> OpenGL instead?
But OpenGL doesn't give you enter/leave events. All I want is a
wireframe model using GnomeCanvas to edit / select objects. Maybe I'll
make an OpenGL view to actually render the scene. This is meant to be only
an exercise, not 3D Studio :)
>
> > gnome_canvas_get_item_at calls the function
> > gnome_canvas_item_invoke_point, which calls the item's point virtual
> > function. This function calculates the distance between the point and
> > each of the item's edges, using formulas like
> > dist = sqrt (dx * dx + dy * dy) - width / 2.0;
> >
> > This is very slow; my teacher says we should use something like
> > dist = dx; if the line's inclination is < 1.0, or
> > dist = dy; otherwise.
>
> That will not calculate the correct distance to the line.
I know. But it's faster.
>
> > gnome_canvas_item_invoke_point is also invoked as the pointer moves
> > across the canvas, to synthesize enter/leave notify events to canvas
> > items. This is also very slow. Amazingly, I don't notice it being slow. I
> > must be reading the code wrong. If not, can I make a patch to GnomeCanvas?
>
> It is not slow. The ::point() method is only invoked for items whose
> bounding box intersects the mouse position. Moreover, you normally
> don't have a million overlapping items, so you'll only need to take a
> few square roots on each mouse motion.
>
> "Floating point is slow" is a fallacy. It depends entirely on what
> you are doing.
>
> However, having a point-distance computation method for canvas items
> is overkill, and it is a leftover of the design of Tk's canvas. I
> intend to replace ::point() with a simpler ::contains() that just
> returns a boolean value. This makes hit testing easier and probably
> faster as well.
>
> Federico
>
--
Gustavo J.A.M. Carneiro
[reinolinux.fe.up.pt/~ee96090]
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