RE: Gnome Media Library
- From: "Poletti, Don" <don poletti comverse-in com>
- To: "'Derek Simkowiak'" <dereks kd-dev com>, Mo McKinlay <mmckinlay labs interopen org>, "Gnome-Devel-List (E-mail)" <gnome-devel-list gnome org>
- Subject: RE: Gnome Media Library
- Date: Wed, 22 Mar 2000 16:12:32 -0500
>
> Cool. Having a media interface similar/identical to BeOS would
> give us the added benefit that BeOS programmers would be comfortable
> writing Gnome applications, too.
>
> > This way, applications generally wouldn't have to know or
> care what format
> > their audio or video files are in - so long as the
> libraries can handle
> > them.
>
> So I think we're all in favor of a pluggable architecture. It
> only makes sense.
>
> The GStreamer link from the media home page has some interesting
> stuff, but we should get the opinions of BeOS developers, MS
> DirectShow
> developers, and whatever the Mac uses and try to come up with
> an interface
> that is (a) familiar to experienced media programmers and (b) has a
> sensible architecture.
>
The Mac uses quicktime for video(with sound) and a seperate API for just
sound. The internals of quicktime handle many codecs so the programmer
doesn't have to worry. But I wouldn't use the Mac API as an example because
they came out during apple's bad years and there nothing particularly
noteworthy about them. I used them to play movies between levels of a
Star Trek "a final unity" (shameless plug) and it took all of 4 lines
getMovie()
preRollMovie() // Why this was need is beyond me, bad apple programming I
suspect
playMovie()
deleteMovie()
The sound API is strickly for mac sound formats.
NOTE: Star Trek a final unity was a terrible game don't waste your money
unless
you get it for free of course.
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