GNOME Breakout initial public development release
- From: Michael Pearson <alcaron ozemail com au>
- To: gnome-devel-list gnome org
- Subject: GNOME Breakout initial public development release
- Date: Tue, 21 Mar 2000 16:35:31 +1030
Hi,
For the past two weeks I've been working on a breakout style game for GNOME.
I've finally managed to get it running and playable. I'm asking for help in
the following areas:
- A more experienced GNOME developer to take a look at the package and check
that everything is kosher. I've followed the guidelines in "GTK+/Gnome
Application Development", so it should be more or less OK.
- Developers with spare time (yes, both of you) on their hands to impliment
features they think would be cool. I've written gnome-breakout so that
adding new stuff is relatively trivial.
- Somebody to create some graphics and animations for it which don't suck as
much as mine do :)
The main reason I'm posting this message is the first requirement: I'd really
like somebody to check the package out before I make a freshmeat or
happypenguin announcement.
If you're interested, the source is available at
http://www.tuial.com/~alcaron/software/gnome-breakout-0.1.0.tar.gz
Even if you can break it and send me a backtrace and bug report, that's great.
I already know about the bug where the ball doesn't come down. If you can fix
this, that's even better :)
--
Alcaron "Look at you, hacker: a pathetic creature of meat
alcaron@ozemail.com.au and bone, panting and sweating as you run through
http://www.tuial.com/~alcaron my corridors. How can you challenge a perfect,
immortal machine?"
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