Re: GdkPixbuf/GnomeCanvasPixbuf
- From: Federico Mena Quintero <federico helixcode com>
- To: Thomas Kulessa <thomas kulessa gmd de>
- Cc: Gnome Developer List <gnome-devel-list gnome org>
- Subject: Re: GdkPixbuf/GnomeCanvasPixbuf
- Date: 17 Jul 2000 16:24:08 -0400
Thomas Kulessa <thomas.kulessa@gmd.de> writes:
> I'm working on an application for real-time processing of video images.
> For displaying the images continiously in a window on the screen, the
> combination of GnomeCanvasPixbuf and GdkPixbuf is probably the right
> thing (is it really?).
You'll get better performance if you use GdkRGB directly. I'm
assuming you already have an RGB buffer somewhere; you should use the
GdkRGB functions to paint it to a drawable.
> void GnomeOutputWindow::updateDisplay()
> {
> const unsigned int bytes_per_sample = (unsigned
> int)floor(bits_per_sample/8);
>
> guchar* pixels = gdk_pixbuf_get_pixels(pixbuf);
>
> /*...*/
>
> memcpy(pixels, img.data, width*height*bytes_per_sample*3);
>
> /*...*/
> /* At this point I tried:
> gtk_canvas_item_set(item, "pixbuf", pixbuf, NULL);
> ... but it didn't do what expected and alternativly:
> gnome_canvas_update_now(canvas);
> which did neither what I expected.*/
> }
>
> What am I doing wrong?
This is odd. What happens if you do a gdk_flush() after the call to
gnome_canvas_update_now()?
Federico
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