Re: GTK For Game Programming?
- From: Havoc Pennington <hp redhat com>
- To: Roy Wood <roy centricsystems ca>
- cc: gnome-devel-list gnome org
- Subject: Re: GTK For Game Programming?
- Date: Fri, 17 Sep 1999 08:15:53 -0400 (EDT)
On Fri, 17 Sep 1999, Roy Wood wrote:
> Anyway, I'm considering using GTK for the user interface, and I was just
> wondering if anyone had any comments on whether this was a good idea or
> not. Anyone listening have experience doing this sort of thing?
> The other option seems to be to go with ClanLib, which doesn't sound too
> bad from what I've read about it so far.
GTK should work great for this, in particular GnomeCanvas would be a good
way to do a map display.
ClanLib is a different beast entirely; it's an API for doing fast custom
graphics when CPU is an issue. GTK/Gnome is mostly aimed at windows,
menus, buttons, and so forth, with special-purpose widgets to embed
graphics within an application.
You might look at the games in the gnome-games package, some of them are
pretty fun too. :-)
You could even do a GtkClanLib widget in the spirit of GtkGLArea, and use
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