gnome-forest-0.2.0.tar.gz
- From: Tim Janik <timj gtk org>
- To: Hacking Gnomes <Gnome-Hackers athena nuclecu unam mx>
- cc: gnome-devel-list gnome org
- Subject: gnome-forest-0.2.0.tar.gz
- Date: Sat, 30 Oct 1999 22:43:55 +0200 (CEST)
hi all,
i've put up my newest version of GnomeForest as
ftp://gtk.org/pub/users/timj/gnome-forest-0.2.0.tar.gz
i initially sent it off to miguel, quartic and raph as a libart-bug report,
and have since had to forward it to ~10 or so people. so to not clutter
my sent-mail folder any further, you can pick the test code through ftp now ;)
GnomeForest is supposed to go into libgnomeui as soon as libart handles
svp intersection correctly. for the uninvolved, here's the initiall ChangeLog
entry that outlines it purpose (what may have been left out there is that
it also serves me as a convenient display widget for ArtPixbufs or
could serve as one for GdkPixbuf as well):
* gnomeforest.[hc]:
a sprite engine based on libart, implemented as a gtk widget.
- the widget simply displays a libart-rendered buffer that is exactly as
big as its allocation, thus it implements double buffering.
- it keeps two utas, one for the area that needs to be repainted (e.g.
due to expose events or queue_draw) and one for the area that needs to
be rerendered (due to sprite movement, showing or hiding).
- screen display is actually done in two steps: first neccessary
regions are rerendered from render_uta. secondly, the screen is
updated from paint_uta (paint_uta will always incorporate render_uta).
- the actuall rendering and painting is done from idle handlers only,
that way users can apply multiple transforms to the sprites, and their
vpaths and svps get only updated shortly before the renderer needs
them. (i'll make the priorities configurable at some point, e.g. a
demo widget will want to use low priorities, while a game will
probably want high priorities).
- collision detection (CD) happens when the sprite svps got updated.
the current libart intersection code is pretty slow (and buggy),
especilly when its "collinear" warnings are triggered.
currently debugging code is left in place and can be activated through
setting of struct _GnomeForest flags:
shade_svps - draw the svps that are used for uta computation and
intersection with 0xffffff80 on top of the sprites
show_utas - show the computed uta rectangles (white outline with black
cross, this actually gives a nice impression on how smart
and effective utas actually work)
disable_cd - disable collision detection at all
debug_cd - print CD areas and mark the intersection points
---
ciaoTJ
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