libart antialiasing problem
- From: Lyndon Drake <lyndon stat auckland ac nz>
- To: gnome-devel-list <gnome-devel-list gnome org>
- Subject: libart antialiasing problem
- Date: Thu, 11 Nov 1999 11:04:46 +1300
Hi,
Antialiasing only seems to work with vector paths that run anticlockwise. For
example, if I create a vpath with the points (5,5), (100, 200), (5, 200), (5, 5)
then the resulting triangle is drawn without antialiasing. If I do it with the
same points, but in the order (5,5),(5,200),(100,200),(5,5) then the antialiasing
gets done.
Is this intended? What other restrictions are imposed on polygons (can they
self-intersect, for example)?
--
Lyndon Drake | Desktop: http://www.gnome.org
isenguard | Mail client: http://www.mutt.org
ICQ#: 12558803 | Editor: http://www.vim.org
http://stat.auckland.ac.nz/~lyndon | OS: http://www.linux.com
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