Re: Drag and drop is dead, long live drab and throw :)



Hmm, what about treating everything as a drag in the beginning but if the

drop doesn't hit anything it's considered a throw and flies away?

/ Daniel Berntsson
--
root@heaven.gov# killall Bill_Gates
root@heaven.gov# mv Bill_Gates /dev/hell
root@heaven.gov# rm /evil/empires/Microsoft





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