Re: Drag and drop is dead, long live drab and throw :)
- From: Herbert Szumovski <hszumovs cisco com>
- To: gnome-devel-list gnome org
- Subject: Re: Drag and drop is dead, long live drab and throw :)
- Date: Fri, 18 Jun 1999 15:04:41 +0200
The idea sounds good, but to make this a widely accepted feature,
it should work without possibilities to create undesired
results. I could imagine to mark a target-icon with ALT and
left mouse-click to give it some gravity. If there is only
one target marked, throw could be started by just pressing
ALT and right mouse-click, if there are more targets marked,
throw could be started by ALT/right mouse-click and a small
throw-motion in the right direction. However, even the latter
would work only if the targets are not to close to each other.
However, I confess, I would like such a feature !
Cheers, Herbert
At 01:19 PM 6/18/99 Friday, Alastair B Roberts wrote:
>On Fri, 18 Jun 1999, Mark R. Bowyer wrote:
>
>>
>> >From: Toby Jaffey <psystrj@unix.ccc.nottingham.ac.uk>
>> >On Thu, Jun 17, 1999 at 01:40:05PM -0300, Victor Bogado da Silva Lins
wrote:
>> >> 1) open 1 or more "black hole"'s objects. Once there is one or more
>> >> black holes open the drag operations with icons are interpreted as a
>> >> throw not a a drop anymore. Each black hole has a event orizon that
>> >> would decide if the icon fell in the black hole or not.
>>
>> Why do we need to differentiate between throws and drops this way? *That*
>could
>> lead to confusion of the form "Why can't I drop any more?", "Because you
>need to
>> close that funny little thing over therer, first". Not good.
>>
>> Surely we can take a leaf from Gesture research here. For a drag, the
>mouse has
>> started to decelerate before we release the button. For a throw, the
>button is
>> released while the mouse is still accelerating. This is how we drop and
>throw
>> in real life, it should work that way on-screen, too.
>
>Sounds like a good idea, but
>
>(a) how easy would this be to implement?
>(b) it was mentioned previously in this thread about the inaccuracy of
> the modern mouse (especially after its been used for a while). I
> fear that the average mouse will not accelerate and deaccelerate
> accurately enough to reliably detect. Remember the basic HCI
> (human computer interaction) principle: speed and accuracy are
> tradeoffs. If one has to accelerate the mouse to throw an icon,
> the accuracy of the placement will be very much decreased. Just
> a thought.
>
>A previous poster mentioned holding down ALT to enable "throws". This
>sounds like the best idea so far.
>
>Just my two cents worth :-)
>
>Cheers,
>Alastair
>
>--
>+====================================================================+
>| Alastair Roberts abr@tardis.ed.ac.uk PGP key on request |
>| Software Engineer http://www.tardis.ed.ac.uk/~abr |
>+====================================================================+
>
>
>--
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