Monster Masher 1.5 released
- From: Ole Laursen <olau hardworking dk>
- To: gnome-announce-list gnome org
- Subject: Monster Masher 1.5 released
- Date: Wed, 07 Jan 2004 23:58:14 +0100
What's the best way to celebrate the new year? A new release of
Monster Masher with support for fullscreen mode so that those annoying
other windows cannot disturb your mashing madness!
HAPPY MASHING NEW YEAR!
What's new:
- Support for fullscreen mode. This means that people with 1024x768
screens get to see large tiles, too.
- The boring points power-up has been replaced with a much more fun
gem of invisibility (sneak close to the monsters and mash 'em
while they are looking the other way)
- A few bug fixes (including one by Christian Neumair)
- New and updated translations (by Danilo Segan, Abel Cheung,
Miloslav Trmac, Duarte Loreto, Francisco Javier F. Serrador and
Christian Neumair)
About Monster Masher:
In the old days, before man entered the world, the gnomes were
abundant. Through centuries of hard labour, only slightly eased by
the levitational powers provided to them by their god, they bored
out shafts and caves in the mountains. Always seeking the precious
stones and valuable ore...
Monster Masher is a GPL'ed mash'em-up action game for GNOME. Each
level contains a number of blocks and monsters. You're a little gnome
running around. By pushing the blocks you can mash the monsters one at
a time. There are various power-ups and different kinds of monsters.
http://www.cs.auc.dk/~olau/monster-masher/
http://www.cs.auc.dk/~olau/monster-masher/screenshots.html
The requirements are Gnome 2.2 (or later) and the gtkmm and
gnomemm-all libraries from www.gtkmm.org.
--
Ole Laursen
http://www.cs.auc.dk/~olau/
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