Monster Masher 1.4 released



Gnomes grow up. So do monsters. The surprising thing is that the same
is true for rocks. Don't believe me? See for yourself if your hardware
is large enough...


What's new since 1.4:

  - Support for multiple tile sizes. Included are 24x24 pixel (same as
    in previous releases) tiles and 32x32 tiles. Monster Masher will
    automatically select the large tiles if the screen is big enough
    (above 1024x768).

  - Replaced the ugly animation when the gnome was pushing blocks with
    a neat magic overlay on blocks!

  - Code cleanup, including proper exception handling

  - New and updated translations (by Metin Amiroff, Kostas Papadimas,
    Michiel Sikkes, Artur Flinta)


About Monster Masher:

  In the old days, before man entered the world, the gnomes were
  abundant. Through centuries of hard labour, only slightly eased by
  the levitational powers provided to them by their god, they bored
  out shafts and caves in the mountains. Always seeking the precious
  stones and valuable ore...

Monster Masher is a GPL'ed mash'em-up action game for GNOME. Each
level contains a number of blocks and monsters. You're a little gnome
running around. By pushing the blocks you can mash the monsters one at
a time. There are various power-ups and different kinds of monsters.

  http://www.cs.auc.dk/~olau/monster-masher/
  http://www.cs.auc.dk/~olau/monster-masher/screenshots.html

The requirements are Gnome 2.2 and the gtkmm and gnomemm-all libraries
from www.gtkmm.org.


Fullscreen mode is on the todo list so that people with 1024x768
displays can enjoy large gnomes (and monsters and rocks) too.

-- 
Ole Laursen
http://www.cs.auc.dk/~olau/



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